![]() ![]() Using Mac OS X 10.5.3 without a problem (MOO) and when upgraded to 10.5.4 MOO started flashing rainbow colors instead of the normal background in full screen mode (works fine in windowed mode. Usage Problems with colors and fullscreen drawing in Mac OS X. Try this advice: go to dosbox installation directory (on my machine that is C:Program Files (x86)DOSBox-0. I tried the 'windowresolution' line first thinking it would be an easy fix but nothing. See the memsize option detailed in Configuration:DOSBox. The only success I've had is messing with the scaler as forced, which is kind of annoying. COM -exit -fullscreen -conf nf The -conf parameter allows you to. In the same way your desktop resolution like 1920x1080 will be converted to 1440x1080. You can also set DOSBox's initial emulation speed and frame skipping to. If you've set a resolution with another aspect ratio, like 1280x480, this will be converted to 640x480. That doesn't seem to make any difference. Scroll down to the render section Change aspectfalse to aspecttrue if you run DOSBox in full screen mode (this maintains 4:3 aspect ratio. the script starts notepad with configuration file: here change. Kobi-K: There should be a link to a Configuration App (Launch Settings) where you can change all the settings.Īspect=true This forces the game to keep the proper 4:3 aspect ratio. Try this advice: go to dosbox installation directory (on my machine that is C:Program Files (x86)DOSBox-0.74 ) as you see the version number is part of the installation directory name. conf file) but OpenGL has the best performance.Īspect=true This forces the game to keep the proper 4:3 aspect ratio. There are other output options (you can read it in the You can also use opengl (with Bilinear Filtering). However, in DOSBox-X you can change the size of the window together with changing the aspect ratio. If your monitor is different, be sure to use its resolution (e.g. You probably have to change some other setting, but I do not remember which. First, I change the line that says fullresolutionoriginal to fullresolution1920x1080, which is my monitor’s native resolution. This is found at the beginning of the settings in the chapter sdl. Output=openglnb With this option the game will run on OpenGL without Bilinear Filtering. In the settings you probably have to change the output property from surface to opengl. ![]() Windowresolution= Choose whatever standard 4:3 resolution you want. * fullresolution=0x0 means that it'll run on your desktop resolution. Here's an example of my preffered settings: To get back from fullscreen mode: Press alt-enter again. wrong in your opinion: Play with the option fullresolution in the. change the option fullscreenfalse to fullscreentrue. You can also edit the game's DOSBox Configuration file (*.conf) which is located in the game'sĭirectory. Alternatively: Edit the configuration file of DOSBox and. The file itself should be in the DOSBOX subdirectory and is called: GOGDOSConfig.exe That app is located in the game's directory and the link is usually called: DOSBox Configuration.lnk ![]() There should be a link to a Configuration App (Launch Settings) where you can change all the settings. ![]()
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