In this type of purgatory, she’s told that she can redeem herself in the eyes of the gods if she can slay the giants known as the Jotun. After dying at sea, she found herself in “Ginnungagap” or “The Void”. Jotun’s protagonist, Thora, was a fierce Viking warrior and matriarch during her life, but failed to die honorably in combat. Anyway…that’s enough schooling for a video game review – let’s get to the game, Jotun, a game that explores Norse mythology and tells a story of redemption after death. Also, Odin, known for his white beard and his tendency to ride animals in the sky, at some point, was combined with the Christian Saint Nick to create the Santa Claus we know and love. For instance, Thursday, in old English, translates to Thor’s day and the same goes for Friday and Freya (a lesser-known goddess). What I’ve come to realize is that it’s surprisingly relevant to many modern English words we use today. Fighting and defeating the Jotun really helped keep the spirit of the game alive until the very end, and in the end - I was glad to have played and journeyed through Jotun: Valhalla Edition.Recently, I’ve become a huge fan of Norse mythology. But even though some parts were dull and barren, I did enjoy the beautiful setting of the mythological regions created before me. The use of lively camera direction and beautiful backdrops had me in awe at parts, but ultimately I couldn’t help but feel disinterested throughout most of my playthrough - and the long loading times definitely did not help. The design of Jotun Valhalla Edition is very simple, and overall I think the lack of dynamic gameplay hindered the experience I had with it. Otherwise the game seemed to run fantastic, and I didn’t really experience any frame rate drops. Each level has a very simple design, so exploring for the sparse health power ups wasn’t very enjoyable - especially when highlighted by the up to 15 seconds long loading times in between maps. While traveling between areas, a relatively long loading screen consistently shows up, which was really one of the biggest problems I had with the game. The simple gameplay of using light and charged attacks mixed in with knowing when to use the strong powers obtained along the way, works well in creating a fair fight, and feels satisfying when downing a foe 100 times your size. These fights can get pretty intense, but never feel too hard to overcome after a few tries. The definite highlights are when facing the Jotun, for here is when some good ol’ fashioned Boss patterns show up. Playing sort of like a top-down Zelda, you will spend most of your time running through various environments, solving moderately easy puzzles, and occasionally having an enemy show up to attack. But all in all, the visuals stand out as one of the bigger pluses included in the game. Some artwork is more impressive than others however, and I felt that throughout the game everything felt a little inconsistent, partly due to the frequent amount of scaling characters and enemies that made some enemies look a bit goofy. When entering new areas I did feel a sense of wonder as the dynamic camera panned in and out, highlighting the depth and size of the areas I was journeying through. The background scenery and character animation, for the most part, is sublime.
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